6 minutes well spent
Good "sketch". Loop jumps a tiny smidgen (a kind of dwarf, I think =P).
6 minutes well spent
Good "sketch". Loop jumps a tiny smidgen (a kind of dwarf, I think =P).
I exported it to wrap the rendered tail, it should loop fine outside of the NG player (which does not buffer at all and makes me angry).
Good
Didn't really like the voice all that much, but I guess it's a matter of taste.
I'm a bit of a dork, so here's an Emotional Gratification Graph (EGG) which I just invented, if you'd like others to use it, simply describe it in your author comments -- or not: =P
/ 0:41 -/ 1:14 / 1:36 \- 2:34
Ledgend:
/ = Drastically better
-/ = Slightly better
\- = Slightly worse
\ = Drastically worse
... = Getting boring
Haha, awesome graph there. Am I reading it right? (/ goes with 0:41, \- with 2:34?)
Awesome
Really, this is awesome, I haven't enjoyed a trance track this much in a while.
If I must nitpick, a small bit of compressor tweaking should get rid of the slight clipping at the start.
Thanks' a lot for the review jtza8 =),
And im very glad you liked it that much !,
I already tried to compress the start, but it pairs with a great loss in overal volume,
Untill i found a way to prevent that, i cannot change it. it might only ruin it.
Thanks again though,
Endeavour
Congratulations :P
Cheeky atmosphere, well mixed. Everyone seems to like it lots, including me. :D
Yay :D
Interesting
Doing something different every now and then is good :), it's when one learns the most IMHO.
What I'm about to say might just make you say WTF in confusion, as I'm pretty good at not making sense when being abstract. Simply focus on the cause as opposed to the effect of what I'm saying and it might make sense. :P
Sometimes there's a sense of ambiance that swallows me whole in music, something like ghosts haunting me. I can't see it, but I sure as hell can feel it. That's what this piece might need more of (depending on what you were going for).
It's like listening to a cold wind, and feeling it getting bloody cold. Or like listening to birds in a forest, and feeling lost in a huge space. In this way, music creates a sense of synaesthesia that everyone experiences.
The infamous MrMilkcarton did this rather well when he wrote music for the game "Penguinz" (see http://www.newgrounds.com/audio/liste n/221910).
Regardless, what you have here is good, and it's always a pleasure reviewing your music. =)
Yeah, I get what you're saying. I made most of this while i was... intoxicated, lol. I wasn't really going for anything :D
Heh
Seems this is too "black-hearted" for most. :P I suppose it carries emotions that you can't relate to unless you've experienced them yourself.
Emotionally awesome; awesomely dark - good job.
Yeah p:
Also thanks for reviewing so much, you're seriously my most reliable reviewer :D
Hmm....
Well, I don't really know what to say, but yeah, I think this is a good experiment.
I dare you though, to mix melody with "noise" and maybe even a whole tone scale, key changes or tempo changes, and create something with strong contrast that sucker-punches the listener throughout. XD
Lol. Anyway, you're doing good. I'm just wondering what you're going to do next. :D
Mix melody with noise, you say? I might have to try that.
Spontaneous
High energy in this one, often those compositions done in the shortest time have the most life in them. I personally tend to over-think things when they take too long. As for what I mean with energy, even fast-paced songs can be dead emotionless -- this isn't.
Interesting
I guess this was an experiment.... Didn't like a lot of it, but what came after 1:35 really has potential.
Yeah lol, just messing with all sorts of filters.
Eminent
Keep it heavy and dirty, this is awesome. Industrial music is tricky, but you got it down to a tee here.
Good to know someone other than me likes it, my RL friends tell me to make more generic shit :[
I'm an ex-communication design student and programmer with experience in more than 13 languages, excluding HTML, XML and the like. I'm currently working on learning what I can in the Indie game industry.
Age 39, Male
Indie Student
South Africa, Earth
Joined on 2/20/09